using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BoxMenuButton")]
	public class BoxMenuButton : PegUIElement
	{
		public UberText m_TextMesh => method_3<UberText>("m_TextMesh");

		public Spell m_Spell => method_3<Spell>("m_Spell");

		public HighlightState m_HighlightState => method_3<HighlightState>("m_HighlightState");

		public BoxMenuButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BoxMenuButton(IntPtr address)
			: this(address, "BoxMenuButton")
		{
		}

		public string GetText()
		{
			return method_13("GetText");
		}

		public void SetText(string text)
		{
			method_8("SetText", text);
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnOut(InteractionState oldState)
		{
			method_8("OnOut", oldState);
		}

		public new void OnPress()
		{
			method_8("OnPress");
		}

		public new void OnRelease()
		{
			method_8("OnRelease");
		}
	}
}
